Dec 02, 2007, 07:01 PM // 19:01 | #1 |
Pre-Searing Cadet
Join Date: Apr 2006
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Enchantment length
Hi guys!
I have a question.. How does the game mechanic round enchantment lenght? i mean.. i was looking at Shielding hands, which last 8 seconds, with a +20% mod how long would it last? (8+1.6) = 9 or =10?? Sorry if there are any grammatical errors but i don't really speak english |
Dec 02, 2007, 07:06 PM // 19:06 | #2 |
Jungle Guide
Join Date: Feb 2007
Location: Montreal
Guild: [CDDR]
Profession: R/
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It really depends how numbers are rounded in the game. If they use the IEEE 754 norm (how numbers are usually represented in computers) then i'd say 10 seconds (.5 and lower rounded to the lower number .51 and higher rounded to the upper number if i remember correctly). In game testing would be the best way to find out.
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Dec 02, 2007, 07:53 PM // 19:53 | #3 |
Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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It doesn't round.
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Dec 02, 2007, 08:20 PM // 20:20 | #4 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
The only thing that rounds in this game is damage numbers (since you can't be hurt for half a point of health). |
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Dec 02, 2007, 09:10 PM // 21:10 | #5 | |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Dec 02, 2007, 09:31 PM // 21:31 | #6 | |
Lion's Arch Merchant
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
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Quote:
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Dec 02, 2007, 09:50 PM // 21:50 | #7 |
Krytan Explorer
Join Date: Sep 2007
Profession: Mo/N
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Nyktos was right, it doesn't round. Look at spells that have a cast of 1/4th of a second they should round down to no time at all or the 1/2 second casts which don't round up to 1.
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Dec 02, 2007, 09:59 PM // 21:59 | #8 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9 = 10 pulses |
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Dec 02, 2007, 10:42 PM // 22:42 | #9 | |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Dec 03, 2007, 09:09 AM // 09:09 | #10 |
Lion's Arch Merchant
Join Date: Jul 2007
Location: GMT+8
Guild: The Elite Guard of Tyria (TEGO)
Profession: Mo/
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well, i think be it 9 or 10 seconds, you wouldn't realize the difference. honestly.
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Dec 03, 2007, 09:52 AM // 09:52 | #11 |
Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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I believe misterb is correct
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Dec 03, 2007, 10:57 AM // 10:57 | #12 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
1,2,3,4,5,6,7,8,9,9.6? just like with spotless soul/mind. |
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Dec 03, 2007, 12:26 PM // 12:26 | #13 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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The game rounds enchantment lengths by IEEE 754, just as it rounds energy costs and such.
http://gw.gamewikis.org/wiki/Of_Enchanting |
Dec 03, 2007, 12:43 PM // 12:43 | #14 | |
Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Quote:
Also I read that recharge times use the round to even rule. I'm not sure whether this also applies to calculations in lengthening enchantments though. |
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Dec 03, 2007, 12:58 PM // 12:58 | #15 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
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Dec 03, 2007, 01:15 PM // 13:15 | #16 | |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
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Dec 03, 2007, 02:02 PM // 14:02 | #17 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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It would be interesting if someone could test to see if it rounds or not (or if ANet would answer the question :/ ). It would also be interesting to see if there is a difference between the displayed damage/enchant length (w/e) and the actual numbers used in the game.
For example, this would explain why sometimes you will see a character or spirit with 0 (zero) health and yet they are still alive - they may actually have something between 0 and 0.5 health but the display is rounded down to 0. |
Dec 03, 2007, 02:35 PM // 14:35 | #18 | |
Forge Runner
Join Date: Jan 2006
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Quote:
When it comes to health, it's perfectly possible to run around with 1 health. It happens with certain combinations of skills. In many such cases, small heal will actually kill you, since it will heal, but your health will still be negative. |
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